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3d max 2015 pdf
3d max 2015 pdf











  1. 3d max 2015 pdf how to#
  2. 3d max 2015 pdf update#
  3. 3d max 2015 pdf pro#

  • weird character in general Display units test.
  • added jump to test from “Test Results Tab”.
  • Title of main dialog changed to “TurboSquid Inspector”.
  • You can now launch test without a scene being loaded.
  • Fixed HTML output to include column names.
  • Corrected override to override in tests.
  • Checkmate and Checkmate Lite tests were swapped.
  • Fixed duplicate structure error in Max 2014 and Max 2015.
  • Multi-material should error and ask artists to change it to individual VRay materials.
  • Render settings V-Ray Color Mapping test now supports V-Ray 2.4.03 and prior settings, VRay 2.4.04 and later versions.
  • Fix false positive error on some HDRI textures.
  • Removed Naming test for object and materials in PixelSquid.
  • Changed tests to warnings for PixelSquid Test.
  • Added test for geometry not assigned to HeroObjectGroup.
  • Camera and Lights are not evaluated in individual Objects test.
  • 3d max 2015 pdf

    Overlapping when it should be F.overlapping label

  • Texture resolution is warning in PixelSquid.
  • Channel contribution test on reflection texture.
  • Turn off System Units, Display Units, Geometry Objects Only Tests, turn off all scene objects test in Pixel Squid.
  • SpinnerCamera and SpinnerCameraTarget name no longer errors.
  • 3d max 2015 pdf pro#

    PixelSquid and CM lite polys more than 4 verts are warning, CM Pro and Hero are errors.Fixed false error result in color and scale tests.Added crease test from Checkmate Pro 2.0 script.Updated VRay Color Mapping Mode test for VRay 3.x.Updated Studio script materials and textures omitted from tests.Studio script materials and textures omitted from tests.

    3d max 2015 pdf update#

    Update stop on error to process all test, but stop each test on first error.Removed Overlap Face and Vertices tests from PixelSquid.

    3d max 2015 pdf

  • Fixed Diffuse Color Test in PixelSquid Stage Test.
  • Changed texture tests to only warn when a texture is 4K or higher.
  • Updated error message for missing textures.
  • HDRI files for use with PS_Studio stage setup script.
  • Updated Refraction Channel Contribution to also test refraction color.
  • SubDs on materials now limited to 8 max.
  • Updated for Vray 3.2 and Studio Script 3.04.
  • Update test for current Stage Studio test.
  • 3d max 2015 pdf

  • Disable additional modifiers during testing.
  • Missing bitmaps totals, Total Bitmap totals, Missing Textures test default Names.
  • Fix Polygon count statistics to match automation.
  • Ignore studio textures in texture tests.
  • Fix PixelSquid materials test where textures are incorrectly reported as materials.
  • 3d max 2015 pdf

  • Fix PixelSquid materials and texture test to ignore default textures.
  • Corrected Total count of objects missing materials.
  • Corrected polygon count on certain models.
  • 3d max 2015 pdf how to#

  • Fixed r-click menus added ‘Show how to this.’.
  • Improved Help Menus now linked to Squid.IO inline documentation.
  • Fixed where lights and camera where 100 non scale.
  • Added new Layer tests to CM Lite and CM Pro tests.
  • Fix: URL Help Links for several tests updated to point to correct pages on squid.io.
  • Update: Installer can now detect all compatible versions of 3ds Max on a user’s system so that the scripts can be installed to all selected ones in one shot.
  • Update: Add support for V-Ray 3.6 or earlier.
  • Update: Add support for Max 2017 / 2018.
  • There is no report output in the CM Test Results page unless the test detects either of the malicious scripts, and then, it’ll pop up a dialog with that report specifically and will point the user to an Autodesk website for further assistance.
  • Update: Added Autodesk 3ds Max Malicious Script Issue detection system as an additional test.
  • By running these tools beforehand, your inspection will take less time and you can continue to build more great model content instead of trying to fix a broken product. With the click of a button, you’ll be able to identify any corrections needed to hit the technical aspect of the CheckMate process, whether you are looking to provide a model that is CheckMate Lite, CheckMate Pro or PixelSquid quality.įinally, it’s worth noting that these are the same tools that the TurboSquid inspection team uses when we review a CheckMate submission. Instead of having to manually review your work when you’ve completed your model, you can run these tools to check dozens of aspects of your effort, from review for overlapping faces and nGons, to stripped texture paths and object naming. The CheckMate Artist Inspection Tools allow you to pre-flight your model directly inside of 3ds Max so you can check for technical defects that would prevent your work from being accepted as part of our CheckMate catalog.













    3d max 2015 pdf